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Tuesday, 18 May 2010
Zone Of Alienation
Ghosts Of The Future: Borrowing Architecture From The Zone Of Alienation
Interesting, if slightly geeky, article about the use of real-world urban decay in game design. Worth a click for the Chernobyl shots alone.
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About;
Tim Burrell-Saward
is a designer and maker based in central London, whose primary interest lies in interaction within the built environment. This is his blog about the things that he likes.
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www.timburrellsaward.com
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Half-Life Lamp
Zone Of Alienation
You snooze you lose
RGB wallpaper
Bio-luminescence in sea life
Awesome projection reel
More floor
Enter, stranger...
Chris Levine - Grace Jones
UVA - Speed Of Light
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